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$3,675.00 On Hold

BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202

BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202

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Condition: New other, see desc

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  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
  • BitBoys Prototype 3d Accelerator, WORKING, Pyramid3D TR25202
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  • Description
Functionality: Working

Description:
============
As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM. Tested with driver and demos from CD – no further testing done. We are the original owner of the card so happy to answer any questions there may be.

*** Although it appears in good shape, this item has not fully tested. Please review the warranty and returns policy ***

Warranty and Returns:
=====================
This product is being sold AS-IS without any warranty. Returns are not accepted. To ensure that this is the right product for your needs, we’re happy to answer any questions.

Shipping:
=========
- Other shipping methods are available – contact us for details.
- Combined shipping is available for most items – contact us for details.
- Local pickup is also available at no cost.

About Us:
=========
The Computer Preservation Group is dedicated to the preservation of historical computers. To help fund ongoing operations, select items are made available. To learn more, please visit our website. Thank you for your support!

Stock#:J1565.GN#1


Details from vgamuseum (http://vgamuseum.info/images/doc/unreleased/pyramid3d/):

Geometry Processor
• 3-issue VLIW architecture
• 32-bit fixed point vector datapath
– Block floating point support
• Hardware division unit
• Integrated data memory
– 3 ×128 words 2-port SRAM
• Instruction cache
– 4-way set associative
– 4 × 128 word blocks

GP — Instruction Set
• Compacted VLIW instructions
– Compaction based on code analysis
• 32-bit fixed instruction size
• 20 combinations of basic instructions
Basic Instruction Classes
ALU Control
Move Stream
Branch 3D Init
Logic Other
Indexed memory access
– 6 index registers
– 4 bit offset
– 16 word zero page direct access
• Absolute branch addresses
– 14 -bit address space
– Configurable mapping in RAM on graphics card

GP — Arithmetic Unit
• 32 bit fixed point datapath
• 24 × 24 ⇒ 56 bit multiplier
– Modified booth encoded Wallace tree
• 56 bit adder
– Used for multiplier final adder
– 2-level carry skip architecture
• 56 ⇒ 32 bit shifter
– Format select for multiplier
• 32 bit 3-element vector adder
– AU2 only
• Variable 1 to 3 cycle latency
– User visible pipeline registers
– Pass-thrus for simple operations

GP — Other Datapath Features
• Hardware division
– Radix-4 iterative algorithm
– 24 and 32 bit formats
– Quotient and remainder available
• Normalization unit
– Used for block floating point support
• Logic unit
– Normal logic operations
– Bit-field operations

Primitive Processor
• Converts graphics primitives into pixels
• 15 interpolators
• 8 dividers
– Perspective correct rendering
Interpolator Correction Stored to FIFO
Red, Green, Blue perspective yes, 8 bits
Transparency perspective yes, 8 bits
A Texture U, V perspective yes, 12 bits
B Texture U, V perspective yes, 12 bits
Z Depth linear yes, 24 bits
Perspective P linear no
X, Y Coordinates linear yes, 22+4 bits total
3 Edge Functions linear no

Primitive Processor Features
• Hardwired unit
– Fixed operations on user data
• Two FIFO’s for load balancing
– Each FIFO 64 130-bit words
• Primitives defined by 3 edge functions
• Operates on vertical strips
– Better performance due to locality of RAM
references

Pixel Processor
• Dual parallel units
• Programmable vector processor
– Up to 32 instruction shading program
– Conditional execution ⇒ variable latency
• 4 central buses
– A, B, and Result 32 bits
– C 8 bits
• Operations
– Z-buffer read+compare, write
– Frame buffer read, write
– Texture fetch, filter
– Blend, logic, bump mapping

Pixel Processor Features
• Operates on 32 pixel groups with two units
– 32 and 16 bit pixel formats
• Variable processing time for each pixel
– Extra speed from early pixel elimination
• Dithering for better 16-bit quality
– Uses 4-by-4 ordered dithering
• Environment mapping support
– Dual textures in single rendering pass
• Bump mapping support
– Uses two textures to calculate bump effects

SVGA Core and Video Interface
• Integrated with PCI interface
• Full implementation of VGA standard
• Integrated PixBLT engine
• High performance
– Up to 1600 × 1200 @ 70Hz Displays
– 80MB/s linear framebuffer access
• Integrated clock synthesizers
• Integrated 200MHz DAC

Memory Manager
• Utilizes single memory space for all data
• Supports 2–32 MB memory with
– SDRAM
– SGRAM
– DRAM (EDO, FPM)
• PCI bypass directly to memory on card

Performance
• 1.3 million 16bpp shaded 25 pixel triangles/s
• 1 million 16bpp shaded, Z-buffered triangles/s
• Maximum pixel fill rate 50 million pixels/s
• GP full triangle init 550k triangles/s
– Initializes all the parameters
• Up to 10 million triangles/s with multiple chips
– Need extra hardware to combine results

Physical Characteristics
• 304 pin 31mm MBGA package
• Initial design (sampling 3Q97)
– 100 MHz clock frequency
– 0.6 µm 3 layer metal process
– 13 × 13 mm2 area (est.)
• Production version (1Q98)
– 160 MHz clock frequency
– 0.35 µm 4 layer metal process
– 8.6 × 8.6 mm2 area (est.)

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Last Updated: 25 Sep 2026 07:42:48 PDT
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